

At just over a month’s time since release, the game was marked down to 40% off. The launch of Disintegration seemed lukewarm at best, and the sales clearly didn’t match what the developer hoped for. Sunsetting a failed project isn’t easy, but it is necessary That was especially true for the multiplayer. The bike-mounted combat was interesting in itself, but far from enough to hold up the entire game.

We hoped for a more traditional RPG experience that would fulfill the expectations we originally had for Destiny. What we got though, was an odd blend between genres that seemed to have some great ideas, but failed to execute and came off as rather weak overall. Our review gave it a very average score, but it was honestly a disappointment compared to what we envisioned. However, while Disintegration sounded interesting when it was announced, we couldn’t shake the feeling that there was something we didn’t like about it with the more that we saw.

It was founded by one of the original creators of Halo, Marcus Lehto. V1 Interactive is a studio many still have high hopes for. Furthermore, the in-game store was removed today and development support ceased. They cited a lack of player interest in multiplayer for Disintegration, and decided to shut down the servers on November 17. In a joint press release today, both developer V1 Interactive and publisher Private Division made the disappointing announcement. Just three months after release, the multiplayer component for Disintegration is winding down.
